The problem with Minecraft is that you can't play it for free.
I have been working with teachers for the last 5 years but
everyone who joins us has to purchase a login for $30. Once
you've paid, the investment is well worth it. I've published a
couple of articles about our experience but maybe a good
visualization is what I managed to salvage from our Google+
Community here in blogger:
This records our interaction as far as April 1, 2019. Mircea
created a blog as well but his version goes only up through
January 15, 2018.
Regarding implementing Minecraft locally, I finally did that in
the last place I worked. I did it by purchasing with my own
money, for $100, 20 licenses at $5 each, for one year,
Minecraft Education version, and parceling these out to
students and a coterie of teachers who were interested. I
created a set of challenges for the students, here
So if I were going to implement it here, this is what I would
do, start with the above. It's 4 challenges in 4 difficulty
levels, guided to explore and create in a benign world, to
surviving in a threatening world.
1. work through the tutorial to learn how to play
2. use your knowledge to cross the ravine and get to the
exploratory tutorial world on the other side. And you can
branch out from there. It's a real game world.
3. work in creative mode (no monsters or threats, unlimited
resources) to see what you can build.
4. work in survival mode with others in world with you to
survive and build shelter and survive in your randomly
generated game world.